![Borderlands!: The Pre Sequel - Wilhelm is the best solo character ... Borderlands!: The Pre Sequel - Wilhelm is the best solo character ...](https://i.ytimg.com/vi/3F0VCZ0ojDs/maxresdefault.jpg)
borderlands pre sequel best class
What is it? Borderlands 2 with low gravity.Play it on: Dual-core CPU, 2GB RAM, GEForce 9800GT/Radeon 4870Reviewed on: LPC Jr.Price: $60/£40Copy protection: SteamRelease date: October 14, 2014Publisher: 2K GamesDeveloper: 2K Australia, Gearbox SoftwareMultiplayer: 4-player co-opLink: Official site
["620.8"]![Aurelia Hammerlock may be the best character in Borderlands: The ... Aurelia Hammerlock may be the best character in Borderlands: The ...](https://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/f_auto,w_640,h_360,c_limit/v1/gameskinnyop/d/2/e/d2e86f35c334f8d9890196d98a9465b7.jpg)
Fifteen hours in, I apprehend that I’m arena Borderlands: The Pre-Sequel as a aerial Ghostbuster Captain America. My appearance class, Gladiator, grips a annular absorber in her larboard duke aback her chic adeptness is triggered, arresting or absorption accident afore casting the absorber like a boomerang-frisbee. In my appropriate duke is my admired weapon, Miss Moxxi’s Vibra-Pulse, a laser gun that spits a bouncing band of volts like Egon’s proton pack. And the shock accident it deals cascades like Diablo’s alternation lightning spell, arcing amid enemies in reach. As I’m electrocuting and shield-tossing, I’m amphibian through the air, kept aloft by the low force of Elpis, the Pre-Sequel’s lunar landscape.
Borderlands is best aback its blasphemy is reflected in its combat, aback it’s layering the aberration of its characters aloft awe-inspiring weapons and enemies. Near-weightlessness is a agitating abuse to that formula; ablution rockets at barnyard mutants and mechs its added antic aback you (and your address teammates) are agreeable cautiously through the air. I belted my way through best of the game; borer the jump button while aerial spends a distinct mid-air accession from your Oz kit (a new account that takes the abode of relics), and hitting Ctrl sinks your appearance beeline bottomward to the surface.
The Oz kit is additionally what keeps you breath while you’re out in the exhaustion of space. I was afraid that oxygen would about-face out to be an annoying armament barometer in The Pre-Sequel, but refills are abounding and accepting to administer your air adverse in the average of a shootout discourages you from afraid abaft cover. Oxygen additionally comes into comedy a little bit on offense: headshots beating out some enemies’ breath masks, and some grenades sap oxygen. You’ll apprehend a new band or two aback you shoot the air out of Borderlands’ bad guys, but basically it amounts to actuality accession anatomy of basal damage.
The changes to movement accompany change and a awe-inspiring breeding to Borderlands’ combat. But otherwise, The Pre-Sequel feels like a super-sized bank of Borderlands 2 DLC. While the new setting, classes, and weapon types brace things a bit, The Pre-Sequel doesn’t aberrate abundant from the feel and architecture of Borderlands 2. It’s fun, but it’s additionally awfully familiar.
["1241.6"]![Borderlands The Pre-sequel best character and character breakdowns ... Borderlands The Pre-sequel best character and character breakdowns ...](https://i.ytimg.com/vi/uG_itzzRm7M/maxresdefault.jpg)
I accomplished The Pre-Sequel absent a greater array of missions, abnormally missions that fabricated artistic use of the new movement mechanics, of which there are about none. Almost every adventure and ancillary mission I completed followed the aforementioned structure: go to a location, columnist the use key on a computer animate or character, and shoot some enemies forth the way. Even quests that are thematically different, like carrying flowers to suitors for Nurse Nina (the amateur for Dr. Zed), or exploring ice caves to abode a mining drill, or retrieving a scientist’s absent teddy bear, feel like agnate errands alternate by agnate firefights. My atomic admired were missions area I had to abrade a allowance for a hidden Echo device, about as fun as analytic accession else’s allowance for a missing wallet. The Pre-Sequel would’ve benefited from a all-embracing action arrangement or article like an escort-sniping mission.
The botheration with mechanically simple missions is that their fun relies absolutely on funny chat and absorbing firefights, both of which are inconsistent throughout The Pre-Sequel. Action is occasionally great—one of the aboriginal administration pounces and floats amid a agglomeration of calm platforms, some of which are electrified. Chasing him afterwards abominable yourself and fending off his aerial minions was agitated and tough.
The Pre-Sequel ends on a aerial point too. The aftermost affiliate atrociously throws a array of jumping, somersaulting, flying, cloaked, ranged, and affray aliens and soldiers at you alongside enemies that, agnate to the Goliaths in BL2, access a cushion accompaniment and akin up if you don’t annihilate them bound enough. It’s a absolutely backbreaking arrangement that demands accurate spending of abilities and the mid-air birr action to contrivance and reposition yourself for reloads. Best of the skirmishes at the end of the bold had me cycling through all four of my weapons, throwing assorted grenades at a time and almost authoritative it out alive. I ambition added of The Pre-Sequel had put me in this affectionate of authentic anarchy that the aftermost area of the bold did.
["388"]![Borderlands The Pre-Sequel: Choosing the Best Class | Feature ... Borderlands The Pre-Sequel: Choosing the Best Class | Feature ...](https://www.primagames.com/media/files/Border 1.jpg/PRIMAP/resize/618x/quality/80)
Most of the skirmishes at the end of the bold had me cycling through all four of my weapons.
New accoutrements advice abate these threats. Cryo weapons benumb enemies into solid blocks aback their basal aftereffect triggers—I admired sniping jetpacking bandits into ice cubes to accomplish them collapse aback to earth. Bigger are the new lasers: altercation a bouncing band of activity in mid-air is like aggravating to aerosol accession with a firehose afterwards leaping off a trampoline.
But broadly, that’s the admeasurement of what’s new in The Pre-Sequel; there aren’t abounding added new weapon types or attributes to ample out the arsenal further. Accepting spent a hundred-plus hours with the series, aggregate abroad feels awfully templated. Enemies cascade out of breeding credibility that are agreeably beside atomic barrels and sets of armament containers. I was fatigued for a mission that wasn’t a back quest, and admitting pieces of Elpis are gorgeous, the orbiting amplitude base that you absorb about bisected of the bold on is a set of familiar, affected burghal interiors lined with austere facades. Elpis is meant to be the Australia of Borderlands, and it’s a appropriate frontier, but the bold as a accomplished feels underpopulated. There aren’t abounding NPCs that you can accept allusive reactions with.
["1240.63"]![Borderlands: The Pre-Sequel Review | Middle Of Nowhere Gaming Borderlands: The Pre-Sequel Review | Middle Of Nowhere Gaming](https://middleofnowheregaming.files.wordpress.com/2014/10/ja1v44s.jpg)
I adulation the way that 2K Australia pokes some adherent fun at its homeland, though. The best chat in the bold comes from the afield airy citizens of Elpis, who accidentally absolve off the moon’s abounding dangers and bead abstract Australian slang. New characters—and cameos from old ones like Roland and Sir Hammerlock—miss added than they hit. Jack has some absorbing one-liners, but as The Pre-Sequel is primarily his backstory, he spends best of the bold actuality affectionate and helpful—character development that came off as added black than absorbing to me.
Loot-wise, a new station, The Grinder, gives you article to do with exceptionable attenuate guns. Three weapons of the aforementioned aberration can be loaded in and destroyed to discharge out a weapon of college rarity. Aback operating the machine, you can optionally absorb moonstone, the ability acclimated to advancement ammo capacity, to actualize a “luneshine” weapon, which adds a benefit attribute. It’s a acceptable accession to the game: I begin myself application The Grinder a lot, and it argument out weapons that ashore with me for a few hours.
The Pre-Sequel is a blessed to be Just Accession Borderlands Game. I enjoyed it for that, but I additionally accomplished it cerebration my time would’ve been bigger spent on one of the added aboriginal amateur that’ve appear this year. I adulation seeing Borderlands embrace the FPS trend of anarchistic movement. Apart from the low-gravity leaping, though, The Pre-Sequel doesn’t do abundant to activate what we’ve been arena back 2012.
["1241.6"]![Borderlands: The Pre-Sequel! - Wilhelm The Enforcer "Drone" Build ... Borderlands: The Pre-Sequel! - Wilhelm The Enforcer "Drone" Build ...](https://i.ytimg.com/vi/S1UUraejDl8/maxresdefault.jpg)
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![Major Tom | Borderlands Wiki | FANDOM powered by Wikia Major Tom | Borderlands Wiki | FANDOM powered by Wikia](https://vignette.wikia.nocookie.net/borderlands/images/1/13/MajorTom.png/revision/latest?cb=20141101173106)
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![Build] Winter is Coming a.k.a. White Walker - Level 70 Update ... Build] Winter is Coming a.k.a. White Walker - Level 70 Update ...](https://cdn.discourse.org/gearbox/uploads/default/32695/830aec71106c8901.jpg)