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Matterfall combines the twin-stick ballista with the action-platformer. It’s like Geometry Wars and Mega Man got their amber and peanut adulate all alloyed up. And it tastes appealing good!
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This PlayStation 4 bold comes from Housemarque, which additionally developed Resogun. That twin-stick ballista launched with the arrangement in 2013. It was one of the console’s best aboriginal games, acknowledgment to its voxel-based cartoon (which had aloof about aggregate alarming up into bags of blocks).
Matterfall has affluence of voxels, too, but its platforming elements accomplish it a fuller experience.
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Above: Guess what? That red being is bad.
Image Credit: GamesBeat
Creative gameplay
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Just like with Resogun, the larboard analog stick moves you character, while the appropriate one aims and shoots your gun. But you’re not a amplitude address in Matterfall. You’re aloof a being affective about a 2D world. The bold uses some artistic controls to accomplish abiding you can accumulate your thumbs on the sticks at all times, with added functions (like jumping or cutting appropriate weapons) mapped to the accept buttons.
But the platforming isn’t standard. Along with your approved gun, you can additionally shoot out a beam. It doesn’t accident enemies, but it can actuate assertive platforms for a bound time. So you’ll generally accept to use this axle to about-face these platforms on to advice you ability new areas or block adversary projectiles.
You additionally accept a birr move. You can birr through projectiles to accomplish them disappear, but application it on enemies additionally freezes them and makes them booty added accident from your guns. You’ll charge to use this move a lot, back the bold can bandy a lot of bullets and enemies at you. You can additionally use the birr to go through some platforms, including those appropriate ones you can manipulate.
So you’re generally accomplishing assorted things at once, like shooting, jumping, authoritative platforms disappear, or adventurous to abate bullets or enemies. It’s hectic, and takes a bit to get acclimated to the beatnik controls, but it’s a lot of fun to master.
Above: That’s a lot of bullets.
Image Credit: GamesBeat
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Multiple means to play
Playing through Matterfall the aboriginal time will alone booty you a few hours, but the bold has some arcade elements that could animate aerial account seekers to go through levels assorted times. Similar to some twin-stick shooters, you get a account multiplier if you can annihilate a agglomeration of enemies in a row. The multiplier decreases every time you’re hit.
Now, if you don’t affliction about credibility and all that stuff, you can get through levels abundant quicker and with abundant beneath attention to your health. But if accepting on the leaderboards is important for you, you’ll be application a added appropriate appearance of play.
Above: Fight or flight?
Image Credit: GamesBeat
Aesthetically bland
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As adroit as Matterfall’s gameplay is, its beheld and audio elements are disappointingly typical. It has all the accepted sci-fi robots and lasers tropes that you’ve apparently apparent a thousand times afore in gaming, with few new ideas. The voxels and neon colors are the alone affair that angle out.
Also, the bold has a adventure … affectionate of. Matterfall alone has two cutscenes. One comes at the end, the added is at the beginning. During the absolute game, you don’t get so abundant as a band of argument or a chat of dialogue. It affectionate of makes the accurate scenes at the alpha and accomplishment feel out of place.
Above: You can birr through this platform.
Image Credit: GamesBeat
Matterfall is a arduous and artistic booty on the twin-stick shooter. Even if it’s sci-fi ambience is bland, the multitasking gameplay rarely offers a addled moment.
This is a able followup to Resogun, and one of the PlayStation 4’s bigger agenda exclusives.
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Score: 80/100
Matterfall comes out on August 15 for PlayStation 4. The administrator provided us with a cipher for this review.
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